| Rd | Pick | Pos | Player | Team | QB Stk | 17 | 16 | 15 | Cap | Val |
|---|
Available
Drafted
| Rk | LU | ADP | Pos | Player | Tm | Score | % | Bye |
|---|
| Rd | Pick | Pos | Player | Team | QB Stk | 17 | 16 | 15 | Cap | Val |
|---|
| Rk | LU | ADP | Pos | Player | Tm | Score | % | Bye |
|---|
steal = value@ADP β your slot's value
β steal Γ· 10 (clamped β1β¦+1)
β weight Γ factor (β1β¦+1)β How hard you chase ADP value.
steal = your pick # β player's rank
β steal Γ· 20 (clamped β1β¦+1)
β weight Γ factor (β1β¦+1)β How much you trust your board over ADP.
QB + you own a teammate β 1
WR/TE on your QB's team β 1
RB on your QB's team β 0.5
β weight Γ factor (0β1)β How much you favor QB stacks. 0 = off.
each teammate you own:
WR/TE β 1 Β· RB β 0.5
β total Γ· 2 (clamped 0β1)
β weight Γ factor (0β1)β How much you reward same-team clusters.
opponent has 2+ of your players?
+0.7 Wk15 Β· +0.7 Wk16 Β· +1.0 Wk17
β sum Γ· 2.4 (clamped 0β1)
β weight Γ factor (0β1)β How much you chase playoff matchups.
same-pos players on this bye (incl. pick)
QB/TE β ramps as it fills your max
RB/WR β free to 2, then climbs fast
β βweight Γ factor (0β1)β How much bye overlap hurts. 0 = off.
approaching max (80β100%) β soft penalty (0 to β0.35)
over max (100β110%) β steep ramp (β0.35 to β1.0)
over 120% β hard kill (score β 2.5)
$ min still unmet β boost (to +1)
(stronger as picks/$ run low)
β weight Γ factor (β1β¦+1)β How strictly $ targets bind. Count maxes are a separate auto cap.
survivors = draftable QBs left at your next pick
still need = QB count-min β QBs you own
β (still need + 1 β survivors) Γ· (still need + 1)
β weight Γ factor (0β1, QBs only)shows the top N players by scoreβ Not a weight β just the list length. Higher = more picks shown.